To keep this grind moving forward, XP must be earned to unlock spending cash that’ll buy you into those higher Classes. Your literal roadmap to success is about steadily unlocking your way up through 10 Vehicle Classes and 2 Bonus Event Tiers comprised of 16 events apiece. In contrast to the returning “insta-play how you want” Custom Event mode, this career plonks you into a lowly Road E Vehicle Class tier populated by cheap bangers. Now you’ve got a flash-looking, early Forza-ish menu that cheerily breadcrumbs you along with XP levelling, mini-challenges and the addiction of actually earning, owning and enhancing your vehicles. Gone is an unimaginative string of races and no real sense of purpose or progress. Project CARS 3 Reviewįor starters, I think very few people will moan about what’s happened to the revamped career mode. Some diehards might even call it a complete write-off.īefore we scrutinize the telemetry and pinpoint the iffiest parts of this run, let’s list what goes right. We’re now going flat-stick towards accessibility, to the point where Project CARS 3 feels less like a numbered sequel and more of a spin-off. Today’s entry veers sharply away from the ideals of that long-held racing line. Its predecessors – who were never fully embraced by the gatekeeping snobs of the sim racing genre – still tried to champion a track day atmosphere and unforgiving handling. It feels weird to type this, but Project CARS 3 is more of a game than ever before.
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